⚖️ Changelog scope
Source: Steam News “v4.09 - Role Adjustments”, cross-checked with Fandom/community notes, then written into
bilingual fields in roles.json. Each role’s updatedAt is the content-change date — not a site-wide broadcast.
🔧 Witch Doctor
Before: Curse-stare progress fully reset when the target left line of sight.
After v4.09: Progress gradually decreases when LOS breaks instead of a full reset; short breaks are recoverable.
Impact: More forgiving wall-chase tempo without making stare free.
🔧 Cuckoo
Before: Only standard-size visible eggs.
After v4.09: Charge the ability to lay smaller eggs while remaining idle (stealth for mobility).
Impact: Hide eggs in busy corridors; pay with idle risk on cam.
🔧 Lucid Dreamer
Before: Could smash Cuckoo eggs during meetings in the dream state.
After v4.09: Can no longer smash Cuckoo eggs during meetings (out-of-meeting smashing unchanged).
Impact: Removes free meeting-time anti-Cuckoo labor; patrols matter again.
🔧 Raven
Before: Could smash Cuckoo eggs in meetings; slower Hunt; vulnerable to lights during Hunt.
After v4.09: No meeting egg-smash; increased Hunt move speed; Lights sabotage does not affect Raven during Hunt.
Impact: Stronger endgame Hunt payoff; less side utility as meeting egg-smasher.
🆕 Relation to v4.08
Cuckoo, Witch Doctor, and Lucid Dreamer shipped in v4.08. Raven is an older neutral (v4.02) that was missing from this site and was added while applying v4.09 facts. For “new roles only”, use the v4.08 hub.