🏆 Win Condition
Neutral: Lay enough eggs to trigger the hunt and eventually wipe the field (or survive).
✨ Ability
Lay visible eggs (anyone including yourself can break them; breaking increments the counter). Spread them out. v4.09: charge the ability to lay smaller eggs at the cost of remaining idle — stealth over mobility. Reaching the threshold triggers Cuckoo Hunt: eggs + you hatch killer birds that chase everyone (can enter vents/hiding spots). You gain kill ability. If you die, all hatchlings die. Survivors win by living or killing the player Cuckoo. v4.09: Lucid Dreamer and Raven can no longer smash Cuckoo eggs during meetings (out-of-meeting smashing still works).
💡 Tips
- First 60s: low-traffic corners — never lay first egg by the meeting button
- v4.09: charge small eggs in busy areas; use normal lays in dead corners for speed
- Never cluster eggs; meetings lost two smash threats (Lucid/Raven) but patrols still matter
- During hunt stick with groups; if you die hatchlings die — survival first
- Fits corner maps; open-sight maps make eggs easy to smash
🎯 Playbook
Strategy: Fake tasking while laying under movement cover. v4.09 small eggs suit corridor/task “in plain sight” hides. Meeting smash pressure is lower, but do not stack eggs by the table. No flashy play in hunt.
Map fit: Fits: Basement/Mother Goose corner maps. Poor fit: ultra-open high-patrol maps.
Meeting lines: Neutral Cuckoo — help hide eggs and we all win.
Common mistakes: Egg piles; idling too long for small eggs and getting caught on cam; solo hunt; dying as the player Cuckoo.
Scenarios: Geese smash eggs and slow you; Ducks leave eggs to bait an outing.
🔗 Same faction
⚖️ v4.09 role adjustments
Mechanics on this page match Steam v4.09 Role Adjustments (May 2026). Open the v4.09 adjustments hub
🆕 v4.08 patch notes
Added in the v4.08 “Hatching New Roles” update. Open the v4.08 new roles hub for positioning, counters, and classic combos.