12 maps with cabin layouts, task points, kill spots & blind spots, mechanics and faction-specific strategies. Click any map for the annotated diagram.
Classic space station with narrow corridors intersecting ring rooms; transport pods lead to an isolated dock area.
Large spaceship with long routes and dispersed traffic; slower pace, niche but great for ambushes.
Classic Among Us-style mothership with horizontal flow; the cargo airlock is the signature trap-kill mechanic.
Dark manor with no vents, but foliage and cabinets provide hiding spots; clear indoor/outdoor flow.
Nighttime Victorian London village with many buildings and alleys; south side borders water. Engineers can hide long-term.
Small enclosed basement; fast pace with frequent encounters. Engineers can hide long-term.
Victorian dark harbor with day/night cycle and corruption mechanics; two body disposal areas and unique sabotages.