Small enclosed basement; fast pace with frequent encounters. Engineers can hide long-term.
🗺️ Annotated Diagram
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🎯 Faction Strategies
Geese
- Fast pace on small map — always pair up, never go down the pit or into dead-ends alone.
- Engineer can use long-hide advantage to camp key zones and report sabotage locations.
- On lights out, immediately group up to fix — don't let Ducks use darkness for solo kills.
- The meeting bell can only be rung once — save it for when you have solid evidence.
Ducks
- Small map lets you close distance fast; use vents to reposition and find isolates.
- Sabotage lights then kill in the dark, then vent or hide quickly.
- Pit and dead-ends are strong kill spots but watch for hiding Engineers.
- Don't rush to call meetings — let the Geese get more paranoid.
Neutral
- Pelican can swallow armed players then slowly digest on the edges until meeting.
- Other neutrals can use the chaos of the small map to hide or fish for votes.
💡 Quick Tips
- Small map = fast pace, frequent stabs, high-density discussion.
- Engineers can hide indefinitely in concealed spots.
- Newbie map: west dispose/pit, center meeting, east timed tasks — diagram is zone-labeled