Jungle ancient temple; ducks can activate lethal traps (e.g. rolling boulders) that instantly eliminate passersby.
🗺️ Annotated Diagram
Hover pins for details (tap on mobile). Click a legend item to highlight matching pins.
🎯 Faction Strategies
Geese
- Wooden bridge and training grounds are high-risk — always pair up when crossing or tasking, never stop to discuss logic.
- Sewers and hides are plentiful; always sweep when passing to prevent Duck camping.
- After death trap activation, evacuate throne room area immediately — boulders have huge range.
- Vent connections unknown; anyone suddenly appearing/disappearing is likely a Duck.
Ducks
- Activate death traps then camp nearby to harvest passersby — boulders clear groups instantly.
- Sabotage the bridge and camp both ends; vision-block or push Geese into water as they cross.
- Sewers are perfect hides and rotation spots; after sabotaging training door you can camp long-term.
- Sudden vent appearances create perfect alibis — combines extremely well with traps.
Neutral
- Pelican can swallow safely in sewers or hides, especially when traps trigger.
- Other neutrals can use sewers for long-term hiding until endgame.
💡 Quick Tips
- Watch for ducks activating death traps; don't linger in trap corridors.
- Trap deaths don't count as kills — don't misjudge during investigation.