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⚖️ Adjusted in v4.09 — Role Adjustments (mechanics + sources) →
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Neutral v4.09

Raven 🔪

Raven · Difficulty ★★★
Updated: 2026-07-17 · All roles

🖼️ In-Game Visuals

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Appearance: Astral/B&W look when leaving meetings; full-map B&W and theme song during Raven Hunt.

Gameplay Examples: Assigned Engineer: leave meeting, check vent-adjacent bird, one stab; at final 3 use v4.09 Hunt speed and wall cuts to wipe two Geese.

Counters: Vote fast to shrink leave windows; do not freely claim roles (especially Gravy); Lucid Dreamer outs positions; kite during Hunt. Falcon/Pelican usually will not appear with Raven.

Compiled from game mechanics, community matches and tested strategies. Always verify with latest patch.

FactionNeutral
Difficulty★★★
Can KillYes
Can VoteYes

🏆 Win Condition

Neutral: be the last survivor (including a successful Raven Hunt wipe). While you live, Geese can only win by tasks and Ducks only by sabotage.

Ability

During voting, leave the meeting in an astral-like form: phase walls at reduced speed, still see nicknames/cosmetics, hear meeting chat and type. Each meeting assigns one living role as your target; stand by that player and kill to eliminate them in the meeting; miss and return empty-handed. One assassination attempt per vote; after the attempt you cannot explore further that meeting. Once all Ducks are eliminated, you can kill outside meetings. At final 3 living players, Raven Hunt starts: B&W map, invincible, wall-walk, ~2s kill CD, ~60s to kill the rest or you die. v4.09: increased movement speed during Raven Hunt; no longer affected by Lights sabotage during Hunt; cannot smash Cuckoo eggs during meetings. Notes: immune to Assassin meeting kills; can fix lights while exploring; can track bodies.

💡 Tips

  • First 60s: log colors and vent/hide suspects for your first assigned target
  • No intel? Do not random-stab — scout vent ejects and bodies while astral
  • Help clear Ducks before you get out-of-meeting kills
  • v4.09 Hunt: faster speed + lights immunity — wall-cut and wipe
  • If Lucid Dreamer is in play: do not leave the table instantly; post-kill you vanish and can be called out
  • Living > greedy kills: one meeting kill only — Hunt is the finisher

🎯 Playbook

Strategy: Early game as an info assassin: gather roles before stabbing. While Ducks live, advance via votes and meeting kills. After Ducks die, kill outside meetings. v4.09 Hunt is stronger — cut walls and check corners. Cannot smash Cuckoo eggs in meetings anymore — do not waste pre-Hunt mobility on eggs.

Map fit: Fits wall-heavy maps where Hunt wall-walk shortens routes. Poor fit: ultra-open maps with nowhere to hide.

Meeting lines: Checking cams / fixing lights — do not rush the vote.

Common mistakes: Random stabs with no intel; long absences outing yourself; ignoring Lucid Dreamer; old lights-out panic during Hunt (pre-v4.09 habit).

Scenarios: Vs Lucid Dreamer: they see your leave path; they get a Hunt mobility burst — focus or force mistakes.

🔗 Same faction

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⚖️ v4.09 role adjustments

Mechanics on this page match Steam v4.09 Role Adjustments (May 2026). Open the v4.09 adjustments hub