🏆 Win Condition
Ducks: Kill and sabotage until non-Ducks cannot form a voting majority.
✨ Ability
Besides normal sabotage/kill, toggle normal and X-ray vision (like Birdwatcher, works during lights-out). One random non-Duck is cursed (eye next to name). In X-ray, stare at the cursed target ~6s to kill. v4.09: when line of sight breaks, stare progress gradually decreases instead of fully resetting — short LOS breaks are recoverable. Stare kill does not consume normal kill cooldown. A new curse target is chosen when the current one dies.
💡 Tips
- First 60s: identify the curse eye and plan a wall-stare path
- v4.09: short LOS breaks only decay progress — you can reacquire without a full reset
- Stare through walls at tasks/crowds; lights-out remains a power window
- Stare kill ignores normal CD — double-kill potential
- Do not chase visibly for long; fits wall-heavy/lights maps
🎯 Playbook
Strategy: Treat X-ray stare as a second kill tool. Sabotage setup + stare + normal kill is full tempo. v4.09 makes stare more forgiving: brief wall/task occlusion does not wipe progress. Still avoid hard-staring on open-sight maps.
Map fit: Fits: Nexus/Mother Goose wall + lights maps. Poor fit: open sightline maps.
Meeting lines: Lights out at XX — I saw nothing.
Common mistakes: Abandoning nearly full stare after a brief LOS break (pre-v4.09 habit); obvious chasing; ignoring normal kill.
Scenarios: Pair with Professional: you stare-kill, they hide evidence.
🔗 Same faction
⚖️ v4.09 role adjustments
Mechanics on this page match Steam v4.09 Role Adjustments (May 2026). Open the v4.09 adjustments hub
🆕 v4.08 patch notes
Added in the v4.08 “Hatching New Roles” update. Open the v4.08 new roles hub for positioning, counters, and classic combos.