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Meeting Control & Speechcraft Guide

Meetings are not shouting matches — they are information warfare. What you report, when you report it, how you push, and how you defend decides the round. Late-game focus: Endgame decisions. Corruption lobbies: Corruption Mode guide.

📋 Information Reporting Priority

Always report objective facts first, then inferences, and only then push people.

  • 1. What task I did with XX, where, and for how long
  • 2. What I saw/heard XX do (sabotage, movement, disappearance)
  • 3. My suspicion (“I’m worried about XX” not “XX is a Duck”)
  • 4. Voting reason (backed by the facts above)

🗣️ Classic Accusation Scripts

Safe push: “I was with XX doing pre-tasks. He left for about 30 seconds.”

Building momentum: “XX was absent during the sabotage. I was in security and didn’t see him.”

Counter-kill: “You say I killed? Then who were you with? Why didn’t you report the body?”

Late game: “3 players left. We vote the armed role first. If wrong we can still flip.”

🎯 Seat Number Self-Claim & Identity Hiding Talk

Players often self-report their seat number to build trust or hide their real role. This style is super common in Xiaohongshu comments and in-game banter:

Sheriff self-claim: “Haha I’m seat 1 Sheriff, main job is protecting info roles + observe 2 rounds before shooting 😂”

Hiding armed role: “I’m just a vanilla Goose, pure task flow, don’t worry about me.” (actually Sheriff or Vigilante)

Xiaohongshu-style interaction: “Which seat is the Sheriff? I’m seat 1, priority protect confirmed core roles~”

Duck disguise: “I’m seat 3 Detective, just checked XX and he has issues.” (actually a Duck fishing for info)

These lines work great both in-game to clear suspicion and when posting content for community engagement. Always back them up with real facts though!

🛡️ Defense & Counter-Play

When pushed:

  • Immediately give your alibi (who you were with + what task)
  • Question their source: “How do you know I killed?”
  • Redirect: “Let’s talk about YY’s behavior first”
  • In late game, admit small issues to gain trust rather than die defending

Late-Game Meeting Rules

With 3–4 players:

  • Prioritize discussion of armed roles (Sheriff, Vigilante, Assassin, etc.)
  • Ties usually favor Geese (except Politician)
  • The last vote is often decisive — watch who looks most nervous
  • Identify and deal with Neutral roles first

⚠️ Common Mistakes & Counter-Examples

Mistake 1: Leading with “XX is a Duck” — no facts, easy to counter-kill.

Mistake 2: Only saying “I feel” without objective info — no one believes you.

Mistake 3: Voting vanilla players in late game — focus on armed identities first.