🎯 Priority order (do this first)
- Neutral win-now threats — Dodo vote farm, Cuckoo hunt, Vulture/Pigeon progress, Falcon/Pelican timer.
- Armed roles — Sheriff, Vigilante, Assassin, Professional still alive / still have shots.
- Vote math — are Ducks near majority? Who wins ties (Politician)?
- Remaining info — Detective/Mortician/Medium alive? If not, push on alibis and behavior only.
🦢 Geese endgame rules
- Vote the player who ends the game for Ducks now, not the weirdest-looking person.
- Armed Geese deter, but become targets — protect them with votes.
- At 3 players: check neutrals first, then decide whether to gamble a kill.
- If tasks are almost done, call meetings to break Duck tempo.
🦆 Ducks endgame rules
- Near parity, delete armed Geese and scanners before plain Geese.
- Use ties, jail, silence, and meeting guesses to steal the last vote edge.
- “I am neutral” works late — until it does not.
- Do not flashy-kill and expose the whole team in final rounds.
🎭 Neutral endgame
- Vote-out wins (Dodo): fewer players help the act, but Geese give fewer free votes.
- Cull wins (Falcon/Pelican/Cuckoo hunt): timer and map mobility decide.
- Progress wins (Vulture/Pigeon): low player count is deadly for both teams — expect focus fire.
- Outing as neutral can buy life or buy a knife — read the lobby.
🗣️ Endgame scripts
Safe push: “Four left — vote armed first, we can recover if wrong.”
Protect info: “Detective is alive — do not vote them; clear no-alibi first.”
Anti-neutral: “They are farming votes — do not gift Dodo the win.”
Counter: “You call me Duck — why did you not report / why solo-jail me?”
Full meeting system: Meeting Control Guide.
⚠️ Classic traps
- At 3 players still arguing early-game fluff instead of neutral progress.
- Spending the last kill on a plain Goose while Assassin lives.
- Gifting ties to Politician / Duck majority.
- Late jail free-for-alls that release the wrong player.