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🆕 New in v4.08 — full hub: positioning, counters, combos with classic roles →
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Ducks v4.08

Carrier

Carrier · Difficulty ★★☆
Updated: 2026-07-02 · All roles

🖼️ In-Game Visuals

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Appearance: Standard look; implant action has a distinct animation/effect.

Gameplay Examples: Implant the Detective, let Parasite pop them, then go report the body yourself to clear suspicion.

Counters: Track long private time between two players. When a host dies suddenly, watch who reacts oddly or flees.

Compiled from game mechanics, community matches and tested strategies. Always verify with latest patch.

FactionDucks
Difficulty★★☆
Can KillNo
Can VoteYes

🏆 Win Condition

Ducks: Kill and sabotage until non-Ducks cannot form a voting majority.

Ability

Carrier + Parasite count as a single Duck (2 roles, 1 slot). Can implant/retrieve Parasite. Cannot kill directly (except environmental). Cannot vent. Can vote. Lives are linked — one dies, the other dies shortly after. Permanent private comms with Parasite. Can sabotage.

💡 Tips

  • Coordinate implant spots with your Parasite beforehand
  • Make sure other Ducks don’t accidentally kill your host
  • After implant, have the Parasite finish quickly
  • Don’t be seen near the host when it dies

🎯 Playbook

Strategy: Target info roles or armed Geese. Play ‘normal Goose’ by reporting bodies or doing tasks loudly.

Meeting lines: ‘I was tasking with XX and he stepped away for a bit.’ (While you were actually implanting.)

🔗 Same faction

← Back to all roles / learning order

🆕 v4.08 patch notes

Added in the v4.08 “Hatching New Roles” update. Open the v4.08 new roles hub for positioning, counters, and classic combos.